This 3d asset was created mainly to practise texturing. Most details you see in textures are handpainted or refined manualy after procedural generators.
The goal was to create a high poly asset for VFX and visualizations that can be used with subdivision. It was done using Blender.
Textures were created in substance painter.
Model info:
Topology - mostly quads
131k tris zero subd; 527k level 1 subd
2 UDIMS 8k textures(for portfolio usage) howewer 4k is enough for most use cases of asset of this type
Textures for created in ACEScg color space.