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Controll panel high poly asset

This 3d asset was created mainly to practise texturing. Most details you see in textures are handpainted or refined manualy after procedural generators.
The goal was to create a high poly asset for VFX and visualizations that can be used with subdivision. It was done using Blender.
Textures were created in substance painter.
Model info:
Topology - mostly quads
131k tris zero subd; 527k level 1 subd
2 UDIMS 8k textures(for portfolio usage) howewer 4k is enough for most use cases of asset of this type
Textures for created in ACEScg color space.