I am a 3D artist specializing in modeling hard surface assets. Previously, I had work experience at Postmodern, a VFX studio, where I created high-poly models, UV maps, and high-quality textures for multiple projects. Skilled in both low and high-poly modeling, UV mapping, baking, and texturing, I use Blender, ZBrush, Marmoset, and Substance Painter. My work is optimized for real-time and pre-rendered environments, and I have a strong collaborative mindset, consistently delivering detailed, efficient, and visually compelling assets.
3d modeling artist in VFX studio for high poly modeling and texturing