The porpouse of this work is to show my high poly modeling skills. I created this model using Blender and Substance Painter. As shown on renders this model support additional subdivisions. It is fully UV maped, all UVs packed in groups. Paint created only with flakes texture to give the most control and variety for the user of the model. I also created a mask for some glass surfaces to create black frame around glass without additional geometry. To optimize this model I remeshed tyres and baked It to a mesh with lower poly count, howewer high poly tyres can still be used if needed.
If you need this 3D model it is available on TurboSqudi: https://www.turbosquid.com/FullPreview/2102506