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Game ready B&T TP9 3D model

My latest project is a game-ready B&T TP9, focusing on a streamlined CAD-to-poly pipeline. The asset was base-modeled in Plasticity for maximum functional accuracy before moving into Blender for refinement and ZBrush for custom beveling. To ensure the cleanest edge highlights, I used a hybrid baking approach in Marmoset Toolbag 5, mixing the ZBrush high-poly with Toolbag’s bevel shader for optimal results. Final PBR texturing was completed in Substance Painter, aiming for a realistic tactical feel across the polymer and metal surfaces.