This project was made to practice CAD workflow.
I used Plasticity as a cad modeling tool to create full model of this knife.
I then export it in a different resolution to create my low poly and high poly
Blender is used to clean up messy cad topology and UV unwrap my model.
Zbrush was used to create high poly
Marmoset were used to bake texture maps. I also used new marmoset 5 bevel to speed up high poly creation.
Textures were created using Substance Painter
Model info:
26k tris
1 textures set
PBR, 4k, targa, sRGB textures